2 months later, and Project Extinction 2.1 is now released! This blog post will act as the update’s changelog so you can keep track of every change in PE’s latest update.
If you want to hear my thoughts on the process of the latest update, scroll past the changelog below.

New Features

Resource Pack Changes:

Added Shantungosaurus

Replaces Donkeys

Added Lambeosaurus

Replaces Mules

Added Stegosaurus

Replaces Sniffers

Added Dracorex

Replaces Goats

Added Gigantoraptor

Replaces Striders

Changed Spider

Just an updated model, species stayed the same.

Added Bristletail

Replaces Silverfish

Added Whiptail

Replaces Cave Spiders

Added Euoplocephalus

Replaces Armadillos. Check out their rolling up animation!

Remodeled Utahraptor + raptor armor.

I wasn’t happy with the original.
Raptor armor now matches Euoplocephalus’ natural armor.

Added textures for 20 items, including animal meats and mob drops.

All items in glowing item frames are only available with the PE datapack installed.

Datapack Changes:

Added 20 custom items

10 of PE’s mobs now drop their hide, which acts like leather and may be used in custom recipes.

Added 3 custom foods that can be crafted/smoked.

Added Truffles, a food item that can be dug up by Stegosaurus.

Added a new painting and banner pattern.

This update laid the groundwork for me to be able to add a lot more of content like this in the future.

Added 4 items found in structures.

Structures? Yeah, we’ll get to that.

Added a music disc!

Composed by RedWolf, this track perfectly sets the tone that I am looking for in Project Extinction. Check out more of his work on YouTube!

Added a new weapon, the Morning Star (and upgrades to the heavy shield)

The Morning Star is an upgrade to the mace that gives it more durability, longer reach, and a faster attack speed. (The heavy shield now applies thorns and lasts much longer)

Added an advancement tree for Project Extinction.

Advancements will continue to be developed as updates come out, the goal is to have Project Extinction’s advancements guide the player through the story over time. Check them out in-game!

Added 2 structures to the game.

The digsite is an ancient fossil you can uncover in most biomes. It can sometimes yield the music disc “Extinct” to a lucky archaeologist.

The machine is a reference to the classic time machine from Dewlan and Pheonix’s Project Extinction Youtube series from 2020.

There are several references to the YT series inside!

Final Thoughts

Whew! That was a lot to cover. Update 2.1 was a huge update, and with 19 out of the 50 mobs currently updated out of the current roster, Project Extinction has made great strides in it’s development in just 4 months since I brought this pack back from extinction. This is partly due to the amount of time I’ve had to work on it recently, as I have more free time during the summer, but I have also been super passionate about this project and plan on continuing development when my IRL life picks back up again.

I am very happy with the content in this update. I have put a lot of time and research into learning everything you can do with datapacks in vanilla Minecraft, so hopefully extending many of the complex features in 2.1 will become more streamlined in the future, and as such will take less time to implement.

What’s next?

Update 2.2 has a loose structure, and I’m still working out the details, but it will probably be a bit smaller than 2.1 🙂

While I can’t promise anything, my goals for 2.2 are along these lines:

~9 Mobs
-Advancements
-Extended Food System (+crop?)
~1 New Weapon
-Various Datapack Additions

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